Hey, I’ve recorded some gameplay videos straight from Power Heroes using Everyplay….
This post is for developers. If you use cocos2d and use CCLabelAtlas to render your fonts, and especially if you use pixel art, you have probably stumbled upon this issue: font artifacts. In order to help any other developers out there that are struggling with the same problem, I decided to share how I solved it….
I’m pretty excited over here: Power Heroes has been voted into the top 50 in App of the Year Awards 2013 on SlideDB! Big thanks to each and everyone who showed support and voted my game! This means a lot to me. But it doesn’t end here! The voting now proceeds to the next and final…
Last week I wrote about how I could support various screen resolutions. I listed a couple of options with pros and cons, but there seemed to be no easy way to it. Fast forward one week and here I am with a solution. It was really obvious now that I think of it….
Power Heroes On The Web