Monthly archives: October, 2013

Development Update #6 – Enemies

Last week I wrote about how I could support various screen resolutions. I listed a couple of options with pros and cons, but there seemed to be no easy way to it. Fast forward one week and here I am with a solution. It was really obvious now that I think of it….




Development Update #5 – iPhone 5 Support

This week I’m writing about taking advantage of the whole screen, regardless of its dimensions. It’s a topic that I haven’t given much thought before….




Development Update #4 – Quests

My todo list is again a few items shorter than last week. Here’s what I’ve done….