Few Gameplay Videos

Hey, I’ve recorded some gameplay videos straight from Power Heroes using Everyplay….

Font artifacts when using CCLabelAtlas

This post is for developers. If you use cocos2d and use CCLabelAtlas to render your fonts, and especially if you use pixel art, you have probably stumbled upon this issue: font artifacts. In order to help any other developers out there that are struggling with the same problem, I decided to share how I solved it….

Development Update #11 – Buffs & Video Replays

This update is short and to the point, but I wanted to share two new features that I’m excited about….

Development Update #10 – What Happened During Christmas?

Happy 2014! I hope you had relaxing holidays, got some rest and ate well. I’m sure I did! I was away from home and the internet for almost 2 weeks, and along with all the relaxing I also managed to do some coding. Here’s a dev update #10….

Development Update #9 – Bosses!

Hi folks! Welcome to dev update #9. I’m here with some Big Boss News….

Power Heroes in Top 50!

I’m pretty excited over here: Power Heroes has been voted into the top 50 in App of the Year Awards 2013 on SlideDB! Big thanks to each and everyone who showed support and voted my game! This means a lot to me. But it doesn’t end here! The voting now proceeds to the next and final…

Development Update #8 – Visual Effects

The game is taking shape now that I have some music and more sound effects in. And I got the visuals covered too, in the form of some mighty visual feedback….

Development Update #7 – Cocos2d Ramblings

Music news, technical framework talk and one design feature. Work on Power Heroes continues….

Development Update #6 – Enemies

Last week I wrote about how I could support various screen resolutions. I listed a couple of options with pros and cons, but there seemed to be no easy way to it. Fast forward one week and here I am with a solution. It was really obvious now that I think of it….

Development Update #5 – iPhone 5 Support

This week I’m writing about taking advantage of the whole screen, regardless of its dimensions. It’s a topic that I haven’t given much thought before….