This post is for developers. If you use cocos2d and use CCLabelAtlas to render your fonts, and especially if you use pixel art, you have probably stumbled upon this issue: font artifacts. In order to help any other developers out there that are struggling with the same problem, I decided to share how I solved it….
Last week I wrote about how I could support various screen resolutions. I listed a couple of options with pros and cons, but there seemed to be no easy way to it. Fast forward one week and here I am with a solution. It was really obvious now that I think of it….
Power Heroes On The Web